Vernon Reed
5902 Hayden’s Cove
Austin TX 78730
512-345-4177
vernon@vernonreed.com www.vernonreed.com
Capabilities Profile
Broadly experienced educator, producer and designer with strong background in design, development and delivery of interactive media experiences for education, entertainment and commerce. Experience gained with leading provider of online learning and leading producer of cutting-edge interactive media products. Organizational and management experience with multi-disciplinary project teams. Familiar with wide range of interactive technologies and computer systems. Self-motivated, team player; also work well alone. Excellent written and verbal communication skills. Enthusiastic and creative; fast learner. Excel at innovative, lateral thinking and problem solving.
Skills
Expertise in teaching (online and classroom), curriculum development, project management, interactive design, information architecture, writing, editing, knowledge management, on-line communities, game design, product design and development.
Knowledge of HTML, VRML, Photoshop, MS Word, Excel, Visio, Dreamweaver, Fireworks, Director, Flash, Power Point, Acrobat, scanning, audio
EXPERIENCE
Art Institute Online, Pittsburgh PA 2004 – present
Full-time faculty– Interactive Media Design, Game Art and Design 2006 – present
· Lecturer, teaching online classes in various Interactive Media and Game Design subjects
· Curriculum review and development
· Mentoring and advising students
Adjunct faculty (contract) 2004 – 2005
· Lecturer, teaching online classes in various Interactive Media and Game Design subjects
· Mentoring and advising students
Self-employed consultant 2001 – 2005
· Provided services in information design, interactive design, proposal writing, project management and educational design for corporate and government clients.
Project Manager, Holt, Rinehart and Winston (contract) 2002
· Budgeted time and resources for distributed development team. Maintained project schedule while executing a highly iterative development process.
· Managed and scheduled media assets and third party suppliers.
· Provided development team interface with client; worked to make sure both sides understood and communicated problems and solutions clearly.
· Created and updated scripts for audio recording.
· Created Flash animations, graphics, audio files.
SAPIENT/HUMAN CODE, Austin, Texas 1999 – 2001
Associate Producer, Learning Services
· Managed and assisted management of projects in such diverse areas as virtual reality, Internet-connected learning devices, smart toys, web development and corporate knowledge management. Supervised development teams, managed media assets, maintained production schedules, generated functional requirements, researched, designed, brainstormed ideas.
· Organized knowledge management intervention to help avert brain drain crisis in the petroleum industry, by capturing and codifying knowledge of experienced workers.
· Co-managed development of prototype Internet-connected robot toy, requiring coordination of mechanical, electronic, software and visual design disciplines. Helped keep extremely complex project on track.
· Created comprehensive Intranet knowledge center, which closed resource gap for business unit, resulting in increased productivity.
· Managed development of instructional content for Internet-connected, portable learning device, enabling users to learn concepts in a fun, interactive way.
· Designed environments and interactive experiences for on-line, 3D, virtual reality project, yielding richer user involvement.
· Designed games for interactive learning devices, extending their capabilities by incorporating real-world activities.
UNIVERSITY OF TEXAS AT AUSTIN, Austin, Texas 1996 – 1999
Lecturer, Dept. of Radio, TV, Film 1998 – 1999
· Developed curriculum for and taught New Media classes, supervised creation of on-line communities, pursued research, published and participated in symposia, mentored and advised students, set up and managed computer lab in world-class experimental media center (ACTLab).
· Developed and taught new course on Comparative Virtual Reality, which gave students broad insight and understanding, as well as hands-on experience building worlds.
· Developed and taught beginning New Media course, providing students with overview and foundation for further studies.
· Researched and developed novel concepts for self-representation in cyberspace. Created 3D virtual worlds to test those ideas.
· Created and managed 3D on-line virtual communities, offering users interesting and stimulating environments in which to gather and interact.
Graduate Student / Teaching Assistant 1996 – 1998
· Assisted curriculum development and teaching of New Media classes.
· Developed curriculum for and taught lab courses in programming and New Media skills.
ARTIST and DESIGNER (self-employed) through 1995
· Owned and managed a design and manufacturing studio, producing both cutting edge high-tech art, as well as highly popular consumer products. Employed between two and four people and maintained 200-300 active accounts. Responsible for operations, marketing, customer relations, research and design.
· Researched and developed an entirely novel wearable cybernetic art form, employing on-board computers, which revolutionized the jewelry field.
· Developed and marketed a successful line of fashion jewelry, sold nationwide and overseas.
· Created fine art in other media, including sculpture, video, holography, and painting.
EDUCATION
M.A., Radio, TV, Film (with New Media concentration), University of Texas
B.A., Psychology, University of Texas
Pursued undergraduate studies in Computer Science, University of Texas (no degree)
Have stayed current with the state of the art for interactive media through self-study and workshops.
Honors:
A very early (1985) pioneer of the wearable computer revolution. My cybernetic artworks have been shown in such prestigious venues as the Louvre in Paris, the Smithsonian in Washington DC, the Museum of Modern Art in Tokyo and the American Craft Museum in NYC.
Presented papers at national and international conferences, including "Avatar! Avatar!" in Banff, Canada, "SXSW Interactive" in Austin TX, "'National Computer Graphics Conference" in Anaheim CA, "International Symposium on Electronic Art" in Gronigen, Netherlands, “Society of North American Goldsmiths” in Flagstaff AZ