Education

I now function primarily as an educator. I am an instructor and lead faculty in the Game Art and Design program at the Art Institute of Pittsburgh- Online Division (AIPOD), and also an adjunct instructor in the Game Development Institute at Austin Community College (ACC). This area of my web site is devoted to materials that will assist in teaching my various courses- and it will constantly change and evolve as those courses do.


Current AIPOD course resources

GAD432 Portfolio: 30 Jan - 7 Mar


Current ACC course resources

GAME-2338-001 Game Testing: Tu/Th noon - 2:40 PM; 17 Jan - 13 May

GAME-2476-001 Vid Game Prod: Tu/Th noon - 2:40 PM; 17 Jan - 13 May

GAME-1303-003 Intro Game Design: Wed 6 - 9:30 PM; 17 Jan - 13 May


Scrum articles on the Web:

Agile principles
http://agilemanifesto.org/principles.html

Intro to SCRUM from Clinton Keith, High Moon studios
http://www.gamasutra.com/view/feature/3142/scrum_and_long_term_project_.php

Waterfall vs SCRUM article in gamasutra
http://www.gamasutra.com/features/20060628/mcguire_02.shtml

SCRUM experience at Large Animal
http://www.gamasutra.com/view/feature/3677/introducing_scrum_at_large_animal_.php?page=1

SCRUM top 10 pitfalls
http://www.gamasutra.com/view/feature/3724/top_10_pitfalls_using_scrum_.php

SCRUM and contracts in gamasutra
http://www.gamasutra.com/view/feature/1662/game_law_scrum_deals__good_bad_.php?page=1

***

A really good book on Scrum for game development:
Agile Game Development with Scrum; Clinton Keith; Addison-Wesley, Pearson Education; 2010; ISBN 0-321-61852-1