Syllabus-RTF 331P-The Challenge of Multimedia-Fall 1998
"New Frontiers in Cyberspace: Avatars as Digital Embodiment"
Tuesday 2 - 5PM, unique # 06655, CMA 5.131 (ACTLab)
Vernon Reed, email-- vreed@actlab.utexas.edu; phone-- 345.4177(home)
Office CMA 5.128, Office hours TBA
Elissa Fineman, TA, email-- elissa@mail.utexas.edu
Office hours TBA
The course web site-- http://www.actlab.utexas.edu/~vreed/Avatar_course/
This course is a comparative study of the current state of avatar cyberspace, with particular attention to issues
of embodiment and agency, as mediated by the technologies used for world construction. Our findings will constitute
a major resource for the nascent field of academic study of cyberspace, and will be posted to the Web.
The first half of the semester, (1 Sep - 13 Oct) we will start by discussing the nature of 3D virtual space,
and what it means to be embodied in an abstract digital domain. We will then visit, in avatar, a number of different
virtual worlds. We will compare and contrast the experience of being in those worlds, noting what sorts of social
interactions are facilitated by their architectures, and what sorts of experiences these worlds lend themselves
to. We will explore the relationship between enabling technologies and philosophies of world construction, and
how these sometimes conflicting foundations are reflected in various worlds. We will pay special attention to the
affordances and limitations of the worlds we visit. During this time we will also be familiarizing ourselves with
the tools required for the second half.
The second half of the semester (20 Oct - 1 Dec), we will divide the class into several groups, depending
on class size. These groups will consist of people with a variety of skill sets and levels of expertise; tasks
will need to be partitioned accordingly. Each group will then build a virtual avatar world, using a particular
world-building technology. Each world will be designed to utilize, as fully as possible, the feature set of the
enabling technology, in order to provide a rich experience of "being there". We will compare experiences
of realizing particular functionalities with the different tool sets, and how such issues affected the kinds of
worlds we were able to build. This period will be extremely intense, with much work to do in a limited time. It
will also be exhilarating.
I will get leading figures to give reports on developments in this fast-evolving field, sometimes in person, sometimes
in avatar.
Consent of instructor. For RTF students, any RTF classes listed as prerequisites in the Course Catalog.
Grading:
Attendance at all classes is mandatory, as a large part of your grade is based on class participation. See below:
· Class attendance and active participation: 35% of final grade
· Critiques, and other turned-in materials: 25% of final grade
· Final project (build a world): 40% of final grade
Due to the nature of the subject matter and projects, grading is necessarily subjective. It is final, however,
and not subject to post-grading negotiations.
In lieu of a final, we will have an end of semester showing-of-worlds party, with people from around the globe
attending in avatar.
Fair warning:
The learning curve for this course is *very* steep, with an equal emphasis on theoretical understanding and technical
facility. Due to the project-intensive nature of the course, you will need to spend a minimum of 10 hours of out-of-class
time a week, and often much more. If you just need three hours of credit to fill your quota, do not take this course,
as you will likely fail.
If you feel that you are having trouble keeping up with the pace of the class, please come see me or Elissa as
soon as you do. Do not wait for consultation past the time when we can help you through your problems.
Required reading:
"Pirate Utopias", Hakim Bey
http://www.t0.or.at/hakimbey/taz/taz3a.htm#labelPirateUtopias
"Snow Crash", Neal Stevenson
1993; ISBN 0-553-56261-4
"WebDeveloper.com Guide to 3D Avatars", Sue Ki Wilcox
1998, John Wiley & Sons; ISBN 0-471-24216-0
Other readings, in print and from the Web, as deemed relevant
Suggested reading:
"Avatars", Bruce Damer (highly reccomended)
1998, Peachpit Press; ISBN 0-201-68840-9